Use the following to set the weapon to safe:
[ACE_player, currentWeapon ACE_player, true] call ace_safemode_fnc_setWeaponSafety
Current weapon only, should be enough to prevent misfires at base.
Use the following to set the weapon to safe:
[ACE_player, currentWeapon ACE_player, true] call ace_safemode_fnc_setWeaponSafety
Current weapon only, should be enough to prevent misfires at base.
Since newly spawned players won't have a weapon to start with, it has been moved to the "Load ORBAT" function.
So every time someone requests his/her loadout from ORBAT, it will automatically set the (primary) weapon to safe.