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[Official] cba_settings File
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Authored by MajJames on Feb 2 2020, 12:04 AM.
// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_swayFactor = 0.7;
force ace_advanced_fatigue_terrainGradientFactor = 1;
// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;
// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = false;
force ace_arsenal_allowSharedLoadouts = false;
force ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = false;
force ace_arsenal_enableModIcons = true;
force ace_arsenal_EnableRPTLog = false;
force ace_arsenal_fontHeight = 6;
// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 2;
force ace_captives_requireSurrenderAi = false;
// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;
// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 0.5;
force ace_cookoff_enable = 0;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 0.5;
// ACE Explosives
force ace_explosives_explodeOnDefuse = false;
force ace_explosives_punishNonSpecialists = false;
force ace_explosives_requireSpecialist = false;
// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 8;
force ace_frag_maxTrackPerFrame = 8;
force ace_frag_reflectionsEnabled = false;
force ace_frag_spallEnabled = false;
// ACE Goggles
force ace_goggles_effects = 2;
force ace_goggles_showClearGlasses = true;
force ace_goggles_showInThirdPerson = true;
// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = false;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0.25;
// ACE Interaction
force ace_interaction_disableNegativeRating = true;
force ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;
// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
force ace_interact_menu_actionOnKeyRelease = true;
force ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
force ace_interact_menu_menuAnimationSpeed = 1;
force ace_interact_menu_menuBackground = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 2.5;
force ace_cargo_paradropTimeCoefficent = 1;
force ace_rearm_level = 1;
force ace_rearm_supply = 0;
force ace_refuel_hoseLength = 25;
force ace_refuel_rate = 1.5;
force ace_repair_addSpareParts = false;
force ace_repair_autoShutOffEngineWhenStartingRepair = true;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 4;
force ace_repair_repairDamageThreshold = 0.7041;
force ace_repair_repairDamageThreshold_engineer = 0.399584;
force ace_repair_wheelRepairRequiredItems = 0;
// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;
// ACE Map
force ace_map_BFT_Enabled = true;
force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
ace_markers_moveRestriction = 0;
// ACE Map Gestures
force ace_map_gestures_defaultColor = [0.1,0.1,0.1,1];
force ace_map_gestures_defaultLeadColor = [1,0.496138,0,1];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
force ace_map_gestures_nameTextColor = [0.102495,0.102495,0.1,1];
// ACE Map Tools
force ace_maptools_drawStraightLines = true;
force ace_maptools_rotateModifierKey = 1;
// ACE Medical
force ace_medical_ai_enabledFor = 0;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_bleedingCoefficient = 0.1;
force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 1;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractures = 2;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 2;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 7;
force ace_medical_spontaneousWakeUpChance = 0.5;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 20;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_cardiacArrestTime = 600;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 2;
force ace_medical_treatment_advancedBandages = true;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = true;
force ace_medical_treatment_consumePAK = 1;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.5;
force ace_medical_treatment_holsterRequired = 2;
force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 0;
force ace_medical_treatment_locationsBoostTraining = true;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicPAK = 2;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 0.3;
force ace_medical_treatment_woundReopening = false;
// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;
// ACE Name Tags
force ace_nametags_defaultNametagColor = [1,1,1,0.25104];
force ace_nametags_nametagColorBlue = [0.2,0.2,1,0.8];
force ace_nametags_nametagColorGreen = [0.2,1,0.2,0.800653];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0.2,0.2,0.904635];
force ace_nametags_nametagColorYellow = [1,1,0.199049,0.7041];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = false;
force ace_nametags_showPlayerNames = 1;
force ace_nametags_showPlayerRanks = true;
force ace_nametags_showSoundWaves = 1;
force ace_nametags_showVehicleCrewInfo = true;
force ace_nametags_tagSize = 2;
// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.4;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.1;
force ace_nightvision_fogScaling = 0.2;
force ace_nightvision_noiseScaling = 0.3;
force ace_nightvision_shutterEffects = true;
// ACE Overheating
force ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.496138;
force ace_overheating_unJamOnreload = false;
// ACE Pointing
force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 15;
// ACE Pylons
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;
// ACE Quick Mount
force ace_quickmount_distance = 5;
force ace_quickmount_enabled = true;
force ace_quickmount_enableMenu = 2;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 15.1069;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = false;
// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Spectator
force ace_spectator_enableAI = false;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;
// ACE Switch Units
force ace_switchunits_enableSafeZone = false;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;
// ACE Tagging
ace_tagging_quickTag = 1;
// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gforces_enabledFor = 2;
force ace_hitreactions_minDamageToTrigger = 0.1;
force ace_inventory_inventoryDisplaySize = 1;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 1;
force ace_microdagr_waypointPrecision = 3;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
// ACE User Interface
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = true;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
force ace_ui_magCount = false;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;
// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = true;
force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 8000;
force ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 9;
ace_viewdistance_viewDistanceLandVehicle = 7;
ace_viewdistance_viewDistanceOnFoot = 5;
// ACE Weapons
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
force ace_reload_displayText = true;
ace_weaponselect_displayText = true;
// ACE Weather
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;
// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;
// ACEX Field Rations
force acex_field_rations_affectAdvancedFatigue = false;
force acex_field_rations_enabled = false;
force acex_field_rations_hudShowLevel = 50;
force acex_field_rations_hudTransparency = -1;
force acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 3;
force acex_field_rations_thirstQuenched = 2.95295;
force acex_field_rations_timeWithoutFood = 3;
force acex_field_rations_timeWithoutWater = 1.8;
// ACEX Fortify
force acex_fortify_settingHint = 1;
// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_headless_transferLoadout = 0;
// ACEX Sitting
force acex_sitting_enable = true;
// ACEX View Restriction
force acex_viewrestriction_mode = 3;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 1;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 1;
acex_viewrestriction_preserveView = false;
// ACEX Volume
acex_volume_enabled = true;
acex_volume_fadeDelay = 3;
acex_volume_lowerInVehicles = true;
acex_volume_reduction = 3;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = false;
// ACRE2
force acre_sys_core_automaticAntennaDirection = true;
acre_sys_core_defaultRadioVolume = 0.8;
force acre_sys_core_fullDuplex = false;
force acre_sys_core_ignoreAntennaDirection = true;
force acre_sys_core_interference = true;
acre_sys_core_postmixGlobalVolume = 1;
acre_sys_core_premixGlobalVolume = 1;
force acre_sys_core_revealToAI = 1;
acre_sys_core_spectatorVolume = 1;
force acre_sys_core_terrainLoss = 0.90;
force acre_sys_core_ts3ChannelName = "In Operation (ACRE)";
force acre_sys_core_ts3ChannelPassword = "ACRE";
force acre_sys_core_ts3ChannelSwitch = true;
force acre_sys_core_unmuteClients = true;
force acre_sys_signal_signalModel = 1;
// ACRE2 UI
acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
acre_sys_list_HintTextFont = "RobotoCondensed";
acre_sys_list_LanguageColor = [1,0.29,0.16,1];
acre_sys_list_PTT1Color = [1,0.8,0,1];
acre_sys_list_PTT2Color = [1,0.8,0,1];
acre_sys_list_PTT3Color = [1,0.8,0,1];
acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
// ACRE2 Zeus
acre_sys_zeus_zeusCanSpectate = true;
acre_sys_zeus_zeusCommunicateViaCamera = true;
acre_sys_zeus_zeusDefaultVoiceSource = false;
// Boxloader
force boxloader_allrepair_height = 5;
force boxloader_allrepair_load = false;
force boxloader_allrepair_push = 10000;
force boxloader_allrepair_weight = 10000;
force boxloader_allrepair_work = false;
force boxloader_fort_allow_floating = true;
boxloader_fort_snap_editor = true;
force boxloader_hidecargo_enabled = false;
force boxloader_maxload_enabled = false;
force boxloader_maxload_lift = 50;
force boxloader_maxload_minpush = 10;
force boxloader_maxload_overhead = 30;
force boxloader_maxload_push = 200;
force boxloader_maxunload_enabled = false;
force boxloader_preciseunload_enabled = false;
force boxloader_push_enabled = true;
force boxloader_retrofit_enabled = false;
force boxloader_tractor_bulldoze = true;
boxloader_tractor_bulldoze_fence = false;
boxloader_tractor_bulldoze_hide = false;
boxloader_tractor_bulldoze_ruins = false;
boxloader_tractor_bulldoze_wall = false;
// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
// CBA Weapons
force cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
cba_optics_usePipOptics = true;
// GRAD Trenches
force grad_trenches_functions_allowBigEnvelope = true;
force grad_trenches_functions_allowCamouflage = true;
force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowShortEnvelope = true;
force grad_trenches_functions_allowSmallEnvelope = false;
force grad_trenches_functions_allowVehicleEnvelope = false;
force grad_trenches_functions_bigEnvelopeDigTime = 60;
force grad_trenches_functions_buildFatigueFactor = 2.51782;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
grad_trenches_functions_enableAutomaticFilePath = false;
force grad_trenches_functions_giantEnvelopeDigTime = 90;
force grad_trenches_functions_shortEnvelopeDigTime = 15;
force grad_trenches_functions_smallEnvelopeDigTime = 30;
force grad_trenches_functions_stopBuildingAtFatigueMax = false;
force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
// PPS client settings
force PPS_AllowSendingData = true;
force PPS_ClientLogging = true;
force PPS_SendingAddonData = true;
force PPS_SendingGeneralData = true;
force PPS_SendingInfantryData = true;
force PPS_SendingVehicleData = true;
force PPS_SummerTime = true;
force PPS_TimeZone = 2;
force PPS_UpdateInterval = 15;
// PPS server settings
PPS_ServerLogging = false;
// STUI Settings
force STGI_Settings_Enabled = false;
force STGI_Settings_UnconsciousFadeEnabled = true;
STHud_Settings_ColourBlindMode = "Normal";
STHud_Settings_Font = "PuristaSemibold";
STHud_Settings_HUDMode = 3;
STHud_Settings_Occlusion = true;
force STHud_Settings_RemoveDeadViaProximity = false;
STHud_Settings_SquadBar = false;
STHud_Settings_TextShadow = 1;
force STHud_Settings_UnconsciousFadeEnabled = true;
// Simplex Support Services
force SSS_setting_adminFullAccess = true;
force SSS_setting_adminLimitSide = false;
force SSS_setting_cleanupCrew = true;
force SSS_setting_deleteVehicleOnEntityRemoval = false;
force SSS_setting_directActionRequirement = true;
force SSS_setting_GiveUAVTerminal = true;
force SSS_setting_logisticsAirdropMaxAmount = "5";
force SSS_setting_milsimModeArtillery = true;
force SSS_setting_milsimModeCAS = true;
force SSS_setting_milsimModeLogistics = true;
force SSS_setting_milsimModeTransport = true;
force SSS_setting_removeSupportOnVehicleDeletion = true;
force SSS_setting_resetVehicleOnRTB = true;
force SSS_setting_restoreCrewOnRTB = true;
force SSS_setting_slingLoadSearchRadius = 100;
force SSS_setting_slingLoadWhitelist = "";
force SSS_setting_specialItems = "";
force SSS_setting_specialItemsLimitSide = true;
force SSS_setting_specialItemsLogic = true;
force SSS_setting_useChatNotifications = true;
// Zeus Enhanced
force zen_camera_adaptiveSpeed = true;
force zen_camera_defaultSpeedCoef = 1;
force zen_camera_fastSpeedCoef = 1;
force zen_camera_followTerrain = true;
force force zen_common_autoAddObjects = true;
force zen_common_darkMode = false;
force zen_common_disableGearAnim = true;
force zen_common_preferredArsenal = 1;
force zen_context_menu_enabled = 2;
force zen_editor_declutterEmptyTree = true;
force zen_editor_disableLiveSearch = true;
force zen_editor_moveDisplayToEdge = true;
force zen_editor_parachuteSounds = false;
force zen_editor_previews_enabled = true;
force zen_editor_removeWatermark = true;
force zen_editor_unitRadioMessages = 2;
force zen_visibility_enabled = false;
force zen_vision_enableBlackHot = false;
force zen_vision_enableBlackHotGreenCold = false;
force zen_vision_enableBlackHotRedCold = false;
force zen_vision_enableGreenHotCold = false;
force zen_vision_enableNVG = true;
force zen_vision_enableRedGreenThermal = false;
force zen_vision_enableRedHotCold = false;
force zen_vision_enableWhiteHot = true;
force zen_vision_enableWhiteHotRedCold = false;

Event Timeline

MajJames created this paste.Feb 2 2020, 12:04 AM
MajJames created this object with visibility "Public (No Login Required)".
MajJames changed the title of this paste from cba_settings to [Official] cba_settings File.Feb 2 2020, 12:07 AM
CplJules added a subscriber: CplJules.EditedFeb 2 2020, 12:14 AM

Fatigue issue proposal:
force ace_advanced_fatigue_loadFactor = 1.5; - default is 1, set to less than 1 (0.8)? less=better
force ace_advanced_fatigue_performanceFactor = 2; - set to 3? more=better
force ace_advanced_fatigue_recoveryFactor = 3; - set to 4? more=better

MajJames edited the content of this paste. (Show Details)Feb 4 2020, 10:08 PM
  • Returned stamina settings to default
  • Reduced time taken to PAK patient by 3x
MajJames edited the content of this paste. (Show Details)Feb 4 2020, 10:12 PM

I think we might need to half the player damage threshhold @PvtJules especially for Operation Ridgeback

EID problem? :D not a bad idea.
will also partially solve the Zeus remote control issue

MajJames edited the content of this paste. (Show Details)Feb 9 2020, 4:48 PM
MajJames archived this paste.Mar 31 2020, 6:13 PM