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Steam Mods Launcher
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Hi James, found something which could be potentially helpfull for server join mechanics. This could replace the "download html file and direct connect" hassle. All you need is a Steam browser protocoll url: steam://connect/arma.unitedtaskforce.net:2303/<password> --> steam:// Steam browser protocol, basically telling the browser to do stuff with Steam - see for further info: https://developer.valvesoftware.com/wiki/Steam_browser_protocol --> connect/ Connects the user to the server specified by the IP or DNS name. You don't have to specify anything else to connect to a third party mod server, everything will be automatically detected. --> ip or dns name Your server address ressource. Can be either IP or hostname --> :2303 The interesting part is to not ask the gameserver/player port, but the querry port. So 2303 instead of 2302 or 2413 instead of 2412! --> (Optional) /<password> You can also put your password after a /. That way the server won't ask for the password again It will open up a quick querry, finds the server, and opens up the "setup my mods" window in which you can download stuff and/or load additional mods signed by a key on the server without requiring it. That way the people can set their wanted additional mods if they have downloaded them in advance. You also can add stuff like steam://friends/<id> for "Add me on Steam" stuff. One final advise: The server paramters are getting saved in the launcher. You can deactivate it in the paramters -> command line argument (delete the entry or deactivate it entirely). However it will get updated each and every time when you click such a link. Hope you can make good use of this. Cheers mate

Event Timeline

MajJames created this task.May 16 2021, 9:34 PM
MajJames moved this task from Next to In Development on the Website (J10) board.
MajJames renamed this task from Hi James, found something which could be potentially helpfull for server join mechanics. This could replace the "download html file and direct connect" hassle. All you need is a Steam browser protocoll url: steam://connect/arma.unitedtaskforce.net:2303/<password> --> steam:// Steam browser protocol, basically telling the browser to do stuff with Steam - see for further info: https://developer.valvesoftware.com/wiki/Steam_browser_protocol --> connect/ Connects the user to the server specified by the IP or DNS name. You don't have to specify anything else to connect to a third party mod server, everything will be automatically detected. --> ip or dns name Your server address ressource. Can be either IP or hostname --> :2303 The interesting part is to not ask the gameserver/player port, but the querry port. So 2303 instead of 2302 or 2413 instead of 2412! --> (Optional) /<password> You can also put your password after a /. That way the server won't ask for the password again It will open up a quick querry, finds the server, and opens up the "setup my mods" window in which you can download stuff and/or load additional mods signed by a key on the server without requiring it. That way the people can set their wanted additional mods if they have downloaded them in advance. You also can add stuff like steam://friends/<id> for "Add me on Steam" stuff. One final advise: The server paramters are getting saved in the launcher. You can deactivate it in the paramters -> command line argument (delete the entry or deactivate it entirely). However it will get updated each and every time when you click such a link. Hope you can make good use of this. Cheers mate to Steam Mods Launcher.May 17 2021, 8:39 PM
MajJames updated the task description. (Show Details)
MajJames moved this task from In Development to Next on the Website (J10) board.