Line 228
if (INS_p_rev in [4,5]) then { player addEventHandler ["Killed",{_this spawn {sleep 3; deletevehicle (_this # 0)}}]; player addEventHandler ["Respawn", { [(_this # 0)] spawn { waitUntil {sleep 1; alive (_this select 0)}; if (captive (_this # 0)) then {(_this # 0) setCaptive false}; }; }]; }else{ If (side player == east) then {player addEventHandler ["Killed", {Op4handle = [_this select 0] execVM "scripts\MoveOp4Base.sqf"}];}; }; if (!(INS_ACE_core) && !(INSpDamMul isEqualTo 100)) then { if (INS_p_rev in [4,5]) then { 0 spawn { waitUntil {time > 4}; hint "Player damage modifier not compatible with BTC Quick Revive. Default damage will be taken (100%)"; }; }else{ pdammod = INSpDamMul*0.01; player addEventHandler ["HandleDamage",{_damage = (_this select 2)*pdammod;_damage}]; }; }; if ((INS_ACE_core) && {INS_p_rev in [6,7]}) then {call INS_3d_Fallen};