@CaptJames
Please advise if you would rather have armor and passthrough values in separate fields for each slot rather than an array.
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May 13 2020
Added Checklist for future reference about the export process.
P.S.
There is a semi consitent error with À characters appearing in some of the names.
Unclear why. Once I understand why it does it and what it should be it should be easy to be batch replaced.
@CaptJames
unfortunately, that CSV is a format I am not ready to deal with at this early in the day.
I however exported all equipment classes in the core, optional and approved mod sets and created a csv.
I find it amazing, eventhough I haven't tested it on completness.
Much useful information like mass, carry capacity, ammo used, etc... was able to be exported with the classname name combo. YAY!
Fields
name - IngameName
type - Item category != Slot
class name- Class name used in editor
mass - Mass of item (might equal weight)
capacity - Carrying capacity
armor (Neck/Arms/Chest/Diaphragm/Abdomen/Body)' - Hitpoints added to base hitpoints of "slot"
passthrough (Neck/Arms/Chest/Diaphragm/Abdomen/Body) - Damage reduction coefficent
mags/caliber - Compatibale mags in array
Got the export to work.
I could provide one, I mean if it helps here is the dump from the loadouts database table
May 12 2020
List of used classnames would be helpful
@CplPidu I get denied access on that link.
@CaptJames
I see what you need, I think. Did a quick and dirty parse of some of the RHS USAF equipment, is this what your looking for?
Obviously quality needs improvement.
@CplPidu Very nice - the only issues that's blocking this right now is there appears to be no (simple) way of exporting the readable/friendly names of objects - only the classnames. Which is a lot of manual work for someone to do. Images are great, but I think that the names are also needed.
Idea:
Build a bootstrap grid which ressembles the ARMA 3 Inventory
Export inventory textures with Textedit 2
Create a database with all inventory equipment images we need and give them the same UID as in the above picture.
Some PHP magic and we could dynamicly fill it.
Example of exported texture: