Potentially have it for retired people or people we haven't seen in over 30 days get redirected to a "We have missed you" page. Might be a cool touch. With a summary of whats been missed and maybe some photos from the operations.
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Jun 12 2020
Jun 12 2020
• 2LtBen moved T450: Join Discord Message (Direct Message) from Backlog to Next on the Website (J10) (Discord Bot (J10)) board.
• 2LtBen renamed T450: Join Discord Message (Direct Message) from Join Message (Direct Message) to Join Discord Message (Direct Message).
• 2LtBen moved T455: Automatic restarts not working from Next to Testing (Beta Branch) on the J11 Public Server board.
Jun 11 2020
Jun 11 2020
Jun 10 2020
Jun 10 2020
Jun 7 2020
Jun 7 2020
Jun 4 2020
Jun 4 2020
Jun 3 2020
Jun 3 2020
Jun 2 2020
Jun 2 2020
Jun 1 2020
Jun 1 2020
May 22 2020
May 22 2020
May 21 2020
May 21 2020
May 11 2020
May 11 2020
May 1 2020
May 1 2020
• 2LtBen moved T361: Change Vehicle Respawn System from Backlog to In Development on the Falluajh Insurgency board.
• 2LtBen moved T362: Remove Inbuilt Medical System from Backlog to In Development on the Falluajh Insurgency board.
Apr 23 2020
Apr 23 2020
Apr 12 2020
Apr 12 2020
646
INS_AI_revive = { // Initialize =BTC= Quick Revive for all group members including AI by Jigsor. if (INS_p_rev in [4,5]) then { private _pA = []; private _aiA = []; _grp = group player;
class INS_p_rev//8 { title=" Revive system"; values[]={0,1,2,3,4,5,6,7}; texts[]={ "=BTC= Revive :: Anyone with FAK can revive. Mobile HQ Disabled.", "=BTC= Revive :: Anyone with FAK can revive. Mobile HQ Enabled.", "=BTC= Revive :: Only medics can revive. Mobile HQ Disabled.", "=BTC= Revive :: Only medics can revive. Mobile HQ Enabled.", "=BTC= Quick revive :: AI can revive. Mobile HQ Disabled.", "=BTC= Quick revive :: AI can revive. Mobile HQ Enabled.", "Revive System Disabled. Mobile HQ Disabled. If not ACE loaded then (No Respawn, only revive. Will spectate if bled out or respawn forced.)", "Revive System Disabled. Mobile HQ Enabled. If not ACE loaded then (No Respawn, only revive. Will spectate if bled out or respawn forced.)"}; default = 7; }; class INS_p_rev_time//9 { title=" Revive time"; values[]={60,120,180,300,600,1800,3600}; texts[]={"1 minute","2 minutes","3 minutes","5 minutes","10 minutes","30 minutes","60 minutes"}; default = 300; };
67
// Fatigue and Stamina setStaminaScheme "FastDrain"; if (Fatigue_ability isEqualTo 0) then {//Disable Fatigue/Stamina [player] call INS_full_stamina; };
62
if (INS_p_rev in [5,7]) then {JIG_MHQ_enabled = true}; if (INS_p_rev in [1,3,5,7]) then {INS_MHQ_exists = true};
INS_3d_Fallen = { _fallen = addMissionEventHandler ["Draw3D", { { if ((_x distance player) < 31 && {side player isEqualTo side _x} && {(lifeState _x isEqualTo "INCAPACITATED") || (_x getVariable ["ACE_isUnconscious", false])}) then { drawIcon3D["a3\ui_f\data\map\MapControl\hospital_ca.paa",[1,0,0,1],_x,0.5,0.5,0,format["%1 (%2m)", name _x, ceil (player distance _x)],0,0.02]; }; } foreach playableUnits; }]; };
Apr 11 2020
Apr 11 2020
Stable Frame Work
• 2LtBen moved T335: Replace their Headless Client Script with ours from Backlog to Next on the Falluajh Insurgency board.
• 2LtBen moved T338: Remove Enemy from having Arma 3 Statics (with Thermal) from Next to Backlog on the Falluajh Insurgency board.
Was DIK 35 (H)
Change to DIK 20 (T)
Line 75
INS_Op4_wepCrates = [INS_weps_Cbox,INS_ammo_Cbox,INS_nade_Cbox,INS_launchers_Cbox,INS_demo_Cbox,INS_sup_Cbox,INS_E_tent];//<-these objects should have whole number directions.
Line 1 -
INS_intro_playTrack = { //Plays a random intro track: // 0 => title, 1 => start delay playMusic ""; private _track = selectRandom [ [["LeadTrack05_F", 1], 33], [["AmbientTrack01a_F", 32], 33], [["LeadTrack01_F_Bootcamp", 36], 32.9], [["Track06_CarnHeli", 1], 33], [["BackgroundTrack01a_F", 63], 33], [["BackgroundTrack01a_F", 27], 33], [["EventTrack02_F_EPA", 1.63], 34.3], [["EventTrack01_F_EPA", 1.63], 34.3], [["LeadTrack03_F_EPA",60.85], 33.678] ]; 0 fadeMusic 1; playMusic (_track # 0); uiSleep (_track # 1); playMusic ""; };
Line 265 - if (DebugEnabled isEqualTo 0) then {["BIS_ScreenSetup", false] call BIS_fnc_blackOut};
Apr 10 2020
Apr 10 2020
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