Version 1 vs 2
Version 1 vs 2
Content Changes
Content Changes
====Overview====
This guide is intended to give our members which are new to Liberation a short guide to read and jump straight in.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of ressources. By strategically taking over enemy sectors to gain access to more ressources and unlock better vehicles to use.
====Ressources and measures ====
You can see these on the right hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Manpower</td>
<td>`Green Fist`</td>
<td>Used to hire AI soldiers</td>
<td>Capture villages</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
====Overview====
This guide is intended to give our members which are new to Liberation a short guide to read and jump straight in.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of ressources. By strategically taking over enemy sectors to gain access to more ressources and unlock better vehicles to use.
====Ressources and measures ====
You can see these on the right hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Manpower</td>
<td>`Green Fist`</td>
<td>Used to hire AI soldiers</td>
<td>Capture villages</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
====Types of sectors====
You can see these on the map. If they are blue, they are controlled by us. If they are red, they are controlled by the enemy.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>Notes</th>
</tr>
<tr>
<td>Capital</td>
<td>{F14405}</td>
<td>Our primary objectives</td>
<td>These are heavily fortified. Expect QRF</td>
</tr>
<tr>
<td>Cities</td>
<td>{F14407}</td>
<td>Small to medium sizes cities</td>
<td></td>
</tr>
</tr>
<tr>
<td>Factories</td>
<td>{F14409}</td>
<td>They generate Supply, Ammo & Fuel</td>
<td>Very nice to have.</td>
</tr>
<tr>
<td>Military bases</td>
<td>{F14411}</td>
<td>They give us access to bigger vehicles</td>
<td>Heavily defended. Highly equipped.</td>
</tr>
<tr>
<td>Radio Towers</td>
<td>{F14412}</td>
<td>Taking radio towers will increase QRF response time nearby</td>
<td>Ideal for solo or small groups play</td>
</tr>
</table>
====Overview====
This guide is intended to give our members which are new to Liberation a short guide to read and jump straight in.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of ressources. By strategically taking over enemy sectors to gain access to more ressources and unlock better vehicles to use.
====Ressources and measures ====
You can see these on the right hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Manpower</td>
<td>`Green Fist`</td>
<td>Used to hire AI soldiers</td>
<td>Capture villages</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
====Types of sectors====
You can see these on the map. If they are blue, they are controlled by us. If they are red, they are controlled by the enemy.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>Notes</th>
</tr>
<tr>
<td>Capital</td>
<td>{F14405}</td>
<td>Our primary objectives</td>
<td>These are heavily fortified. Expect QRF</td>
</tr>
<tr>
<td>Cities</td>
<td>{F14407}</td>
<td>Small to medium sizes cities</td>
<td></td>
</tr>
</tr>
<tr>
<td>Factories</td>
<td>{F14409}</td>
<td>They generate Supply, Ammo & Fuel</td>
<td>Very nice to have.</td>
</tr>
<tr>
<td>Military bases</td>
<td>{F14411}</td>
<td>They give us access to bigger vehicles</td>
<td>Heavily defended. Highly equipped.</td>
</tr>
<tr>
<td>Radio Towers</td>
<td>{F14412}</td>
<td>Taking radio towers will increase QRF response time nearby</td>
<td>Ideal for solo or small groups play</td>
</tr>
</table>
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