Version 14 vs 55
Version 14 vs 55
Edits
Edits
- Edit by • CplScape, Version 55
- May 17 2023 5:10 PM
- Edit by • CplPidu, Version 14
- Jun 16 2020 5:04 PM
Edit Older Version 14... | Edit Current Version 55... |
Content Changes
Content Changes
====Overview====
This guide is intended to give our members and guests, which are new to Liberation a short guide to read and jump straight in.
**For more information about United Task Force** - visit our main website https://unitedtaskforce.net
**Discord**: https://utfn.net/discord
**Teamspeak IP**: ops.unitedtaskforce.net
====Rules====
For UNITAF members, our general policies and SOPs do also apply here.
For guests, you find our rules [[ https://unitedtaskforce.net/training/sop/basic-infantry/unit-policy | here]]
We expect you to behave this way and we would like to especially highlight our code of conduct:
# I am a part of UNITAF, a group of people with diverse backgrounds and cultures. I will show** respect** to all members.
# In order to facilitate the administrative activities and operational leadership of UNITAF I will **respect and uphold the chains of command**.
# I will make a conscious effort to** learn our SOPs** over time and apply them.
# I will strive to demonstrate good sportsmanship and integrity at all times.
# If conflict should arise between members, I will step back, inform a member of Staff or a NCO and **abstain from retaliating**.
# If I believe a member did something well, I will **praise them in public**.
# If I believe a member did something wrong, I will **talk it out and correct it in private**.
# I will never forget that I am a member of UNITAF, a member of **one team with one goal**.
WARNING: We expect you do play as the role you have slotted in the lobby.
IMPORTANT: Willful killing of BLUFOR or civilians, obvious actions of disrespect against any player and blatantly ignoring instructions from UNITAF members, NCOs and Staff will get you instantly kicked and banned.
====SOPs====
For UNITAF members, our SOPs are the same as during our other missions.
For our guests, you find all of our SOPs [[ https://unitedtaskforce.net/training/practice/sop| here]].
We expect you to read [[ https://unitedtaskforce.net/training/sop/basic-infantry| Basic Infantry ]] and [[ https://unitedtaskforce.net/training/sop/communication| Communications ]].
NOTE: We do not expect you to understand and apply these to the dot on your first session playing with us, but we do expect that you undertake an effort to get better at them.
WARNING: Obviously player count dictates how well we can follow our SOPs, but all members should promote and practice SOPs at all times to the best of their abilities.
==== How to connect====
The best way to set up your mods for our Server is to use the Arma Launcher. Go to Servers and find our public server. Click on join. It will ask you if you want the Launcher to take care of setting up your mod. Say yes. All necessary mods will now be downloaded.
If you have never used the TFAR mod before, please watch [[ https://www.youtube.com/watch?v=I40qCtXrwXA&feature=youtu.be | this]] video.
If you need help on setting up your radio, please watch [[ https://youtu.be/QC0CYjSf3wY | this]].
The channels we use, will be on the ingame map, once you joined the server.
<table>
<tr>
<th>Name</th>
<th>Adress</th>
<th>Notes</th>
</tr>
<tr>
<td>Arma 3 Server</td>
<td>IP: Ops.unitedtaskforce.net Port: 2302</td>
<td>No Password.</td>
</tr>
<tr>
<td>Teamspeak 3</td>
<td>ops.unitedtaskforce.net</td>
<td>No Password. **Your username must match your Arma 3 name exactly.**</td>
</tr>
<tr>
<td>Discord</td>
<td>[[
https://discord.gg/YXEZhfc | Join Server ]]</td>
<td>Please allow some time for us, to set your rights correctly</td>
</tr>
</table>
IMPORTANT: We expect you to be on our Teamspeak while playing on the server.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of resources. By strategically taking over enemy sectors to gain access to more resources and unlock better vehicles to use.
====Resources and Measures ====
You can see these on the right hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Manpower</td>
<td>`Green Fist`</td>
<td>Used to hire AI soldiers</td>
<td>Capture villages</td>
</tr>
<tr>
<td>Supplies</td>
<td>`Supplies logo`</td>
<td>Used for base building and purchasing of assets</td>
<td>Capture factories or find them in an enemy sector and transport them to one of our FOBs</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Civilian Support</td>
<td>`Civilian Support Icon`</td>
<td>Measure of how much the local population likes us.</td>
<td>Do not kill civilians or damage their property. Liberate sectors and healing injured civilians in active sectors will increase civilian support.</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
NOTE: After a hopefully successful playing session, the Alert Level is likely going to be high. Please consider doing a quick secondary objective to get it under around 60%, so the players who hop on the next time can also have fun.
WARNING: If Civilian support drops under 25%, expect IEDs, attacks on our convoys and them raising troops which support our enemy.
IMPORTANT: Do not destroy buildings in Capitals, Cities and Factories. Feel free to level Military Bases and Radio Towers.
====Types of sectors====
You can see these on the map. If they are blue, they are controlled by us. If they are red, they are controlled by the enemy.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>Notes</th>
</tr>
<tr>
<td>Capital</td>
<td>{F14405, size=full}</td>
<td>Our primary objectives</td>
<td>These are heavily fortified. Expect QRF</td>
</tr>
<tr>
<td>Cities</td>
<td>{F14407, size=full}</td>
<td>Small to medium sizes cities</td>
<td></td>
</tr>
<tr>
<td>Factories</td>
<td>{F14409, size=full}</td>
<td>They generate Supply, Ammo & Fuel</td>
<td>Very nice to have.</td>
</tr>
<tr>
<td>Military bases</td>
<td>{F14411, size=full}</td>
<td>They give us access to bigger vehicles</td>
<td>Heavily defended. Highly equipped.</td>
</tr>
<tr>
<td>Radio Towers</td>
<td>{F14412, size=full}</td>
<td>Taking radio towers will increase QRF response time nearby</td>
<td>Ideal for solo or small groups play</td>
</tr>
</table>
====Secondary Objectives====
Secondary objectives can be accessed by using your scrollwheel in a friendly FOB.
Two types of missions allow you to decrease the "Alert Level" of the enemy. These cost intelligence:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>FOB Hunt</td>
<td>Destroy an enemy FOB</td>
<td>Find red circle on map. Find the FOB within. Destroy the containers.</td>
<td>Reduces enemy alert level by 40%</td>
</tr>
<tr>
<td>Convoy Hijack</td>
<td>Destroy an enemy convoy</td>
<td>Find convoy route on map. Find convoy. Destroy it.</td>
<td>Reduces enemy alert level slightly and will drop ammo boxes.</td>
</tr>
</table>
Additionally there is a third secondary objective, which will reward Intel for completing:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>Search and Rescue</td>
<td>Evakuate two downed pilots</td>
<td>Find circle on map. Find the the pilots. Bring them back to one of our FOBs.</td>
<td>Awards Intel</td>
</tr>
</table>
==== Best Practices ====
**Loadouts:**
The Liberation playstyle is more mobile than what we do on official ops. This means you are going to be running around a lot, with fewer breaks. Plan your loadouts accordingly.
**Vehicles:**
Use them! Especially in small groups, you will need to have a wide variety of weapon systems at your disposal, like AT and AA, just to name two. Combined with the high mobility playstyle having additional storage space nearby is an excellent decision.
IMPORTANT: Affraid to loose the helo? The Chinook and the two little birds to respawn **free of charge** at the Operations base!
==== BETA ====
The Liberation server is still in beta. Please report all bugs on Discord in the `#j11-liberation-server` channel.
====Further reading====
[[ https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_Overview | KP-Liberation Docs]]
====Overview====
This guide is intended to give our members which are new to Frontlines a short guide to read and jump straight in.
**For more information about United Task Force** - visit our main website https://unitedtaskforce.net
**Website**: https://unitedtaskforce.net
**Discord**: https://utfn.net/discord
**Teamspeak IP**: eu.utfn.net
**Port**: 2402
**PW**: as posted in #Frontlines-server
**Mod Preset**: {F414712}
====Rules====
For UNITAF members, our general policies and SOPs do also apply here.
WARNING: **-->Use of Enemy Vehicles Enemy/captured vehicles is prohibited. You are not permitted to capture them for use in Combat or in transport. This is to preserve the difficulty and Structure of the Game Mode. Recycling them is encouraged and allowed.<--**
Our rules [[ https://unitedtaskforce.net/training/sop/basic-infantry/unit-policy | here]]
We expect you to behave this way, and we would like to especially highlight our code of conduct:
# I am a part of UNITAF, a group of people with diverse backgrounds and cultures. I will show** respect** to all members.
# In order to facilitate the administrative activities and operational leadership of UNITAF I will **respect and uphold the chains of command**.
# I will make a conscious effort to** learn our SOPs** over time and apply them.
# I will strive to demonstrate good sportsmanship and integrity at all times.
# If conflict should arise between members, I will step back, inform a member of Staff or a NCO and **abstain from retaliating**.
# If I believe a member did something well, I will **praise them in public**.
# If I believe a member did something wrong, I will **talk it out and correct it in private**.
# I will never forget that I am a member of UNITAF, a member of **one team with one goal**.
WARNING: We expect you do play as the role you have slotted in the lobby.
**Note: The "Rifleman" Role can equip Items of Light Anti-Tank, Medium Anti-Tank, Anti-Air, or Automatic Rifleman**
IMPORTANT: **Willful killing of BLUFOR or civilians, obvious actions of disrespect against any player and blatantly ignoring instructions from UNITAF members will get you instantly kicked and banned.**
====SOPs====
For UNITAF members, our SOPs are the same as during our other missions.
For our guests, you find all of our SOPs [[ https://unitedtaskforce.net/training/practice/sop| here]].
We expect you to read [[ https://unitedtaskforce.net/training/sop/basic-infantry| Basic Infantry ]] and [[ https://unitedtaskforce.net/training/sop/communication| Communications ]].
NOTE: We do not expect you to understand and apply these to the dot on your first session playing with us, but we do expect that you undertake an effort to get better at them.
WARNING: Obviously player count dictates how well we can follow our SOPs, but all members should promote and practice SOPs at all times to the best of their abilities.
==== How to connect====
The best way to set up your mods for our Server is to use the Arma Launcher. Go to Servers and find our public server. Click on join. It will ask you if you want the Launcher to take care of setting up your mod. Say yes. All necessary mods will now be downloaded.
If you have never used the TFAR mod before, please watch [[ https://www.youtube.com/watch?v=I40qCtXrwXA&feature=youtu.be | this]] video.
If you need help on setting up your radio, please watch [[ https://youtu.be/QC0CYjSf3wY | this]].
The channels we use, will be on the in game map, once you joined the server.
<table>
<tr>
<th>Name</th>
<th>Address</th>
<th>Notes</th>
</tr>
<tr>
<td>Arma 3 Server</td>
<td>IP: eu.utfn.net Port: 2402</td>
<td>No Password.</td>
</tr>
<tr>
<td>Teamspeak 3</td>
<td>Ops.unitedtaskforce.net</td>
<td>No Password. **Your username must match your Arma 3 name exactly.**</td>
</tr>
<tr>
<td>Discord</td>
<td>[[
https://discord.gg/YXEZhfc | Join Server ]]</td>
<td>Poke anyone with rank of CPL+. Please allow some time for us to set your rights correctly</td>
</tr>
</table>
IMPORTANT: We expect you to be on our Teamspeak while playing on the server.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of resources. By strategically taking over enemy sectors to gain access to more resources and unlock better vehicles to use.
====Resources and Measures ====
You can see these on the right-hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Supplies</td>
<td>`Supplies logo`</td>
<td>Used for base building and purchasing of assets</td>
<td>Capture factories or find them in an enemy sector and transport them to one of our FOBs</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Civilian Support</td>
<td>`Civilian Support Icon`</td>
<td>Measure of how much the local population likes us.</td>
<td>Do not kill civilians or damage their property. Liberate sectors and healing injured civilians in active sectors will increase civilian support.</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
NOTE: After a hopefully successful playing session, the Alert Level is likely going to be high. Please consider doing a quick secondary objective to get it under around 60%, so the players who hop on the next time can also have fun.
WARNING: If Civilian support drops under 25%, expect IEDs, attacks on our convoys and them raising troops which support our enemy.
IMPORTANT: Do not destroy buildings in Capitals, Cities and Factories. Feel free to level Military Bases and Radio Towers.
====Types of sectors====
You can see these on the map. If they are blue, they are controlled by us. If they are red, they are controlled by the enemy.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>Notes</th>
</tr>
<tr>
<td>Capital</td>
<td>{F14405, size=full}</td>
<td>Our primary objectives</td>
<td>These are heavily fortified. Expect QRF</td>
</tr>
<tr>
<td>Cities</td>
<td>{F14407, size=full}</td>
<td>Small to medium sizes cities</td>
<td></td>
</tr>
<tr>
<td>Factories</td>
<td>{F14409, size=full}</td>
<td>They generate Supply, Ammo & Fuel</td>
<td>Very nice to have.</td>
</tr>
<tr>
<td>Military bases</td>
<td>{F14411, size=full}</td>
<td>They give us access to bigger vehicles</td>
<td>Heavily defended. Highly equipped.</td>
</tr>
<tr>
<td>Radio Towers</td>
<td>{F14412, size=full}</td>
<td>Taking radio towers will increase QRF response time nearby</td>
<td>Ideal for solo or small groups play</td>
</tr>
</table>
====Secondary Objectives====
Secondary objectives can be accessed by using your scroll wheel in a friendly FOB.
Two types of missions allow you to decrease the "Alert Level" of the enemy. These cost intelligence:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>FOB Hunt</td>
<td>Destroy an enemy FOB</td>
<td>Find red circle on map. Find the FOB within. Destroy the containers.</td>
<td>Reduces enemy alert level by 40%</td>
</tr>
<tr>
<td>Convoy Hijack</td>
<td>Destroy an enemy convoy</td>
<td>Find convoy route on map. Find convoy. Destroy it.</td>
<td>Reduces enemy alert level slightly and will drop ammo boxes.</td>
</tr>
</table>
Additionally, there is a third secondary objective, which will reward Intel for completing:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>Search and Rescue</td>
<td>Evacuate two downed pilots</td>
<td>Find circle on map. Find the the pilots. Bring them back to one of our FOBs.</td>
<td>Awards Intel</td>
</tr>
</table>
==== Best Practices ====
**Loadouts:**
The Liberation play style is more mobile than what we do on official ops. This means you are going to be running around a lot, with fewer breaks. Plan your loadouts accordingly.
**Vehicles:**
Vehicles can be bought at any FOB, given the required Supplies, Ammo, and Fuel are present. Do your best to use them in a safe manner, as the cost of replacement quickly mounts, and inform the other players if you want to make a purchase.
IMPORTANT: Afraid to lose the Assets? The Ambulance BMP and Unarmed Heli can be respawned **free of charge** at a FOB!
**Is the enemy bringing to much stuff to deal with?**
Do a FOB hunt already!
==== BETA ====
The Frontlines server is still in beta. Please report all bugs on Discord in the `#public-server` channel.
====Further reading====
[[ https://github.com/DomT602/Frontlines]]
====Overview====
This guide is intended to give our members and guests, which are new to LiberationFrontlines a short guide to read and jump straight in.
**For more information about United Task Force** - visit our main website https://unitedtaskforce.net
**Website**: https://unitedtaskforce.net
**Discord**: https://utfn.net/discord
**Teamspeak IP**: ops.unitedtaskforceeu.utfn.net
**Port**: 2402
**PW**: as posted in #Frontlines-server
**Mod Preset**: {F414712}
====Rules====
For UNITAF members, our general policies and SOPs do also apply here.
For guests,WARNING: **-->Use of Enemy Vehicles Enemy/captured vehicles is prohibited. You are not permitted to capture them for use in Combat or in transport. This is to preserve the difficulty and Structure of the Game Mode. you find oRecycling them is encouraged and allowed.<--**
Our rules [[ https://unitedtaskforce.net/training/sop/basic-infantry/unit-policy | here]]
We expect you to behave this way, and we would like to especially highlight our code of conduct:
# I am a part of UNITAF, a group of people with diverse backgrounds and cultures. I will show** respect** to all members.
# In order to facilitate the administrative activities and operational leadership of UNITAF I will **respect and uphold the chains of command**.
# I will make a conscious effort to** learn our SOPs** over time and apply them.
# I will strive to demonstrate good sportsmanship and integrity at all times.
# If conflict should arise between members, I will step back, inform a member of Staff or a NCO and **abstain from retaliating**.
# If I believe a member did something well, I will **praise them in public**.
# If I believe a member did something wrong, I will **talk it out and correct it in private**.
# I will never forget that I am a member of UNITAF, a member of **one team with one goal**.
WARNING: We expect you do play as the role you have slotted in the lobby.
IMPORTANT: Willful killing**Note: The "Rifleman" Role can equip Items of BLUFOR or civiliansLight Anti-Tank, Medium Anti-Tank, Anti-Air, obvious actions of disrespect against any player and blatantly ignoror Automatic Rifleman**
IMPORTANT: **Willful killing instructions from UNITAF membersof BLUFOR or civilians, NCOsobvious actions of disrespect against any player and Staffblatantly ignoring instructions from UNITAF members will get you instantly kicked and banned.**
====SOPs====
For UNITAF members, our SOPs are the same as during our other missions.
For our guests, you find all of our SOPs [[ https://unitedtaskforce.net/training/practice/sop| here]].
We expect you to read [[ https://unitedtaskforce.net/training/sop/basic-infantry| Basic Infantry ]] and [[ https://unitedtaskforce.net/training/sop/communication| Communications ]].
NOTE: We do not expect you to understand and apply these to the dot on your first session playing with us, but we do expect that you undertake an effort to get better at them.
WARNING: Obviously player count dictates how well we can follow our SOPs, but all members should promote and practice SOPs at all times to the best of their abilities.
==== How to connect====
The best way to set up your mods for our Server is to use the Arma Launcher. Go to Servers and find our public server. Click on join. It will ask you if you want the Launcher to take care of setting up your mod. Say yes. All necessary mods will now be downloaded.
If you have never used the TFAR mod before, please watch [[ https://www.youtube.com/watch?v=I40qCtXrwXA&feature=youtu.be | this]] video.
If you need help on setting up your radio, please watch [[ https://youtu.be/QC0CYjSf3wY | this]].
The channels we use, will be on the in game map, once you joined the server.
<table>
<tr>
<th>Name</th>
<th>Address</th>
<th>Notes</th>
</tr>
<tr>
<td>Arma 3 Server</td>
<td>IP: Ops.unitedtaskforceeu.utfn.net Port: 23402</td>
<td>No Password.</td>
</tr>
<tr>
<td>Teamspeak 3</td>
<td>opstd>Ops.unitedtaskforce.net</td>
<td>No Password. **Your username must match your Arma 3 name exactly.**</td>
</tr>
<tr>
<td>Discord</td>
<td>[[
https://discord.gg/YXEZhfc | Join Server ]]</td>
<td>Please allow some time for us,oke anyone with rank of CPL+. Please allow some time for us to set your rights correctly</td>
</tr>
</table>
IMPORTANT: We expect you to be on our Teamspeak while playing on the server.
==== Introduction====
UNITAFs mission is to liberate the map of the enemy. Initially the enemy will hold all sectors and we start with a limited amount of resources. By strategically taking over enemy sectors to gain access to more resources and unlock better vehicles to use.
====Resources and Measures ====
You can see these on the right -hand side of your screen if you are in one of our FOBs.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>How to get more?</th>
</tr>
<tr>
<td>Manpower</td>
<td>`Green Fist`</td>
<td>Used to hire AI soldiers</td>
<td>Capture villages</td>
</tr>
<tr>
<td>Supplies</td>
<td>`Supplies logo`</td>
<td>Used for base building and purchasing of assets</td>
<td>Capture factories or find them in an enemy sector and transport them to one of our FOBs</td>
</tr>
<tr>
<td>Ammo</td>
<td>`Red Bullets`</td>
<td>Used when purchasing vehicles and hiring AI soldiers</td>
<td>Capture military bases</td>
</tr>
<tr>
<td>Fuel</td>
<td>`Olive Fuel Can`</td>
<td>Used by our vehicles</td>
<td>Capture fuel depots</td>
</tr>
<tr>
<td>Population Cap</td>
<td>`Pop Cap Icon`</td>
<td>Max number of soldiers we can have in the mission. Players & AI.</td>
<td>This is static</td>
</tr>
<tr>
<td>Alert Level</td>
<td>`Colour changing exclamation mark`</td>
<td>Measure of how fortified enemy sectors are going to be and frequency and power of counter attacks on our sectors</td>
<td>Do a secondary mission</td>
</tr>
<tr>
<td>Civilian Support</td>
<td>`Civilian Support Icon`</td>
<td>Measure of how much the local population likes us.</td>
<td>Do not kill civilians or damage their property. Liberate sectors and healing injured civilians in active sectors will increase civilian support.</td>
</tr>
<tr>
<td>Intel Level</td>
<td>`Blue Star`</td>
<td>Used to start secondary missions</td>
<td>Bring captured enemies back to base, find Intel documents in enemy sectors or do a search & rescue mission</td>
</tr>
</table>
NOTE: After a hopefully successful playing session, the Alert Level is likely going to be high. Please consider doing a quick secondary objective to get it under around 60%, so the players who hop on the next time can also have fun.
WARNING: If Civilian support drops under 25%, expect IEDs, attacks on our convoys and them raising troops which support our enemy.
IMPORTANT: Do not destroy buildings in Capitals, Cities and Factories. Feel free to level Military Bases and Radio Towers.
====Types of sectors====
You can see these on the map. If they are blue, they are controlled by us. If they are red, they are controlled by the enemy.
<table>
<tr>
<th>Name</th>
<th>Icon</th>
<th>Purpose</th>
<th>Notes</th>
</tr>
<tr>
<td>Capital</td>
<td>{F14405, size=full}</td>
<td>Our primary objectives</td>
<td>These are heavily fortified. Expect QRF</td>
</tr>
<tr>
<td>Cities</td>
<td>{F14407, size=full}</td>
<td>Small to medium sizes cities</td>
<td></td>
</tr>
<tr>
<td>Factories</td>
<td>{F14409, size=full}</td>
<td>They generate Supply, Ammo & Fuel</td>
<td>Very nice to have.</td>
</tr>
<tr>
<td>Military bases</td>
<td>{F14411, size=full}</td>
<td>They give us access to bigger vehicles</td>
<td>Heavily defended. Highly equipped.</td>
</tr>
<tr>
<td>Radio Towers</td>
<td>{F14412, size=full}</td>
<td>Taking radio towers will increase QRF response time nearby</td>
<td>Ideal for solo or small groups play</td>
</tr>
</table>
====Secondary Objectives====
Secondary objectives can be accessed by using your scroll wheel in a friendly FOB.
Two types of missions allow you to decrease the "Alert Level" of the enemy. These cost intelligence:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>FOB Hunt</td>
<td>Destroy an enemy FOB</td>
<td>Find red circle on map. Find the FOB within. Destroy the containers.</td>
<td>Reduces enemy alert level by 40%</td>
</tr>
<tr>
<td>Convoy Hijack</td>
<td>Destroy an enemy convoy</td>
<td>Find convoy route on map. Find convoy. Destroy it.</td>
<td>Reduces enemy alert level slightly and will drop ammo boxes.</td>
</tr>
</table>
Additionally, there is a third secondary objective, which will reward Intel for completing:
<table>
<tr>
<th>Name</th>
<th>Objective</th>
<th>Quick guide</th>
<th>Result</th>
</tr>
<tr>
<td>Search and Rescue</td>
<td>Evakcuate two downed pilots</td>
<td>Find circle on map. Find the the pilots. Bring them back to one of our FOBs.</td>
<td>Awards Intel</td>
</tr>
</table>
==== Best Practices ====
**Loadouts:**
The Liberation play style is more mobile than what we do on official ops. This means you are going to be running around a lot, with fewer breaks. Plan your loadouts accordingly.
**Vehicles:**
Use them!Vehicles can be bought at any FOB, given the required Supplies, Ammo, Especially in small groups,and Fuel are present. you will need to have a wide variety of weapon systems at your disposalDo your best to use them in a safe manner, like AT and AAas the cost of replacement quickly mounts, jusand inform the other players if you want to name two.make a purchase.
IMPORTANT: Afraid to lose the Assets? Combined with the high mobility playstyle having additional storage space nearby is an excellent decision.The Ambulance BMP and Unarmed Heli can be respawned **free of charge** at a FOB!
IMPORTANT: Affraid to loose**Is the helo? The Chinook and the two little birdsenemy bringing to much stuff to respawn **free of charge** at the Operations basedeal with?**
Do a FOB hunt already!
==== BETA ====
The LiberationFrontlines server is still in beta. Please report all bugs on Discord in the `#j11-liberation`#public-server` channel.
====Further reading====
[[ https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_Overview | KP-Liberation DocsDomT602/Frontlines]]
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