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Falluajh InsurgencyProject
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Description

This is for the new public server.

We will be taking a base template of a current Fallujah and editing.

BMR looks the best to get us off the ground. We can then edit from there.

Recent Activity

Jun 8 2020

MajJames archived Falluajh Insurgency.
Jun 8 2020, 11:51 AM

May 1 2020

2LtBen moved T326: Enable ACE Medical (Thought I had but for some reason isn't working correctly) from In Development to Ready on the Falluajh Insurgency board.
May 1 2020, 2:01 PM · Rework, Falluajh Insurgency
2LtBen created T389: Base Building.
May 1 2020, 1:46 PM · New Feature, Falluajh Insurgency
2LtBen created T388: Add Mobile re-spawn points.
May 1 2020, 1:46 PM · New Feature, Falluajh Insurgency
2LtBen moved T361: Change Vehicle Respawn System from Backlog to In Development on the Falluajh Insurgency board.
May 1 2020, 1:44 PM · Rework, Falluajh Insurgency
2LtBen moved T362: Remove Inbuilt Medical System from Backlog to In Development on the Falluajh Insurgency board.
May 1 2020, 1:44 PM · Rework, Falluajh Insurgency

Apr 12 2020

2LtBen added a comment to T354: client_fncs.sqf.

646

INS_AI_revive = {
	// Initialize =BTC= Quick Revive for all group members including AI by Jigsor.
	if (INS_p_rev in [4,5]) then {
		private _pA = [];
		private _aiA = [];
		_grp = group player;
Apr 12 2020, 2:54 AM · Falluajh Insurgency
2LtBen added a comment to T364: init_player.

103

Apr 12 2020, 2:50 AM · Falluajh Insurgency
2LtBen added a comment to T365: Parameters.hpp.
class INS_p_rev//8
	{
	title="		Revive system";
	values[]={0,1,2,3,4,5,6,7};
	texts[]={
	"=BTC= Revive :: Anyone with FAK can revive. Mobile HQ Disabled.",
	"=BTC= Revive :: Anyone with FAK can revive. Mobile HQ Enabled.",
	"=BTC= Revive :: Only medics can revive. Mobile HQ Disabled.",
	"=BTC= Revive :: Only medics can revive. Mobile HQ Enabled.",
	"=BTC= Quick revive :: AI can revive. Mobile HQ Disabled.",
	"=BTC= Quick revive :: AI can revive. Mobile HQ Enabled.",
	"Revive System Disabled. Mobile HQ Disabled. If not ACE loaded then (No Respawn, only revive. Will spectate if bled out or respawn forced.)",
	"Revive System Disabled. Mobile HQ Enabled. If not ACE loaded then (No Respawn, only revive. Will spectate if bled out or respawn forced.)"};
	default = 7;
	};
	class INS_p_rev_time//9
	{
	title="		Revive time";
	values[]={60,120,180,300,600,1800,3600};
	texts[]={"1 minute","2 minutes","3 minutes","5 minutes","10 minutes","30 minutes","60 minutes"};
	default = 300;
	};
Apr 12 2020, 2:49 AM · Falluajh Insurgency
2LtBen created T365: Parameters.hpp.
Apr 12 2020, 2:47 AM · Falluajh Insurgency
2LtBen added a comment to T364: init_player.

67

	// Fatigue and Stamina
	setStaminaScheme "FastDrain";
	if (Fatigue_ability isEqualTo 0) then {//Disable Fatigue/Stamina
		[player] call INS_full_stamina;
	};
Apr 12 2020, 2:39 AM · Falluajh Insurgency
2LtBen added a comment to T364: init_player.
Apr 12 2020, 2:39 AM · Falluajh Insurgency
2LtBen added a comment to T355: INS_definitions.sqf.

62

if (INS_p_rev in [5,7]) then {JIG_MHQ_enabled = true};
if (INS_p_rev in [1,3,5,7]) then {INS_MHQ_exists = true};
Apr 12 2020, 2:26 AM · Falluajh Insurgency
2LtBen created T364: init_player.
Apr 12 2020, 2:24 AM · Falluajh Insurgency
2LtBen added a comment to T354: client_fncs.sqf.
INS_3d_Fallen = {
	_fallen = addMissionEventHandler ["Draw3D", {
		{
			if ((_x distance player) < 31 && {side player isEqualTo side _x} && {(lifeState _x isEqualTo "INCAPACITATED") || (_x getVariable ["ACE_isUnconscious", false])}) then {
				drawIcon3D["a3\ui_f\data\map\MapControl\hospital_ca.paa",[1,0,0,1],_x,0.5,0.5,0,format["%1 (%2m)", name _x, ceil (player distance _x)],0,0.02];
			};
		} foreach playableUnits;
	}];
};
Apr 12 2020, 2:21 AM · Falluajh Insurgency
2LtBen added a comment to T353: init.sqf.

Line 59

Apr 12 2020, 2:02 AM · Falluajh Insurgency
2LtBen created T363: Implement CAS System for Operators .
Apr 12 2020, 1:22 AM · Falluajh Insurgency
2LtBen created T362: Remove Inbuilt Medical System.
Apr 12 2020, 1:20 AM · Rework, Falluajh Insurgency
2LtBen created T361: Change Vehicle Respawn System.
Apr 12 2020, 1:19 AM · Rework, Falluajh Insurgency
2LtBen created T360: Link Score to Database.
Apr 12 2020, 1:16 AM · New Feature, Falluajh Insurgency
2LtBen lowered the priority of T359: MHQ from Normal to Low.
Apr 12 2020, 1:07 AM · Falluajh Insurgency

Apr 11 2020

2LtBen created T359: MHQ.
Apr 11 2020, 8:33 PM · Falluajh Insurgency
2LtBen added a comment to T358: UNITAF_Insurgency_v0_7.fallujah.

Stable Frame Work

Apr 11 2020, 7:42 PM · Falluajh Insurgency
2LtBen created T358: UNITAF_Insurgency_v0_7.fallujah.
Apr 11 2020, 7:19 PM · Falluajh Insurgency
2LtBen created T357: Remove VA.
Apr 11 2020, 6:59 PM · Falluajh Insurgency
2LtBen closed T334: Add Zeus Mods as Resolved.
Apr 11 2020, 6:52 PM · Falluajh Insurgency
2LtBen moved T335: Replace their Headless Client Script with ours from Backlog to Next on the Falluajh Insurgency board.
Apr 11 2020, 4:07 PM · Falluajh Insurgency
2LtBen moved T338: Remove Enemy from having Arma 3 Statics (with Thermal) from Next to Backlog on the Falluajh Insurgency board.
Apr 11 2020, 4:07 PM · Falluajh Insurgency
2LtBen closed T356: Replace H Menu (Conflicts with ACE Medical as Resolved.
Apr 11 2020, 4:07 PM · Falluajh Insurgency
2LtBen closed T325: Change H button bind to another. as Resolved.
Apr 11 2020, 4:07 PM · Falluajh Insurgency
2LtBen added a comment to T356: Replace H Menu (Conflicts with ACE Medical.

Was DIK 35 (H)
Change to DIK 20 (T)

Apr 11 2020, 4:07 PM · Falluajh Insurgency
2LtBen created T356: Replace H Menu (Conflicts with ACE Medical.
Apr 11 2020, 4:06 PM · Falluajh Insurgency
2LtBen closed T350: Remove Sea King as Resolved.
Apr 11 2020, 4:06 PM · Falluajh Insurgency
2LtBen closed T349: Remove Apache as Resolved.
Apr 11 2020, 4:06 PM · Falluajh Insurgency
2LtBen closed T332: Remove CUP vehicles - Replace with RHS or others as Resolved.
Apr 11 2020, 4:05 PM · Rework, Falluajh Insurgency
2LtBen closed T322: Remove Intro at start as Resolved.
Apr 11 2020, 4:05 PM · Falluajh Insurgency
2LtBen closed T323: Remove intro music as Resolved.
Apr 11 2020, 4:05 PM · Falluajh Insurgency
2LtBen added a comment to T355: INS_definitions.sqf.

Line 75

INS_Op4_wepCrates = [INS_weps_Cbox,INS_ammo_Cbox,INS_nade_Cbox,INS_launchers_Cbox,INS_demo_Cbox,INS_sup_Cbox,INS_E_tent];//<-these objects should have whole number directions.
Apr 11 2020, 3:42 PM · Falluajh Insurgency
2LtBen created T355: INS_definitions.sqf.
Apr 11 2020, 3:42 PM · Falluajh Insurgency
2LtBen added a comment to T354: client_fncs.sqf.

Line 1 -

INS_intro_playTrack = {
	//Plays a random intro track:
	// 0 => title, 1 => start delay
	playMusic "";
	private _track = selectRandom
	[
		[["LeadTrack05_F", 1], 33],
		[["AmbientTrack01a_F", 32], 33],
		[["LeadTrack01_F_Bootcamp", 36], 32.9],
		[["Track06_CarnHeli", 1], 33],
		[["BackgroundTrack01a_F", 63], 33],
		[["BackgroundTrack01a_F", 27], 33],
		[["EventTrack02_F_EPA", 1.63], 34.3],
		[["EventTrack01_F_EPA", 1.63], 34.3],
		[["LeadTrack03_F_EPA",60.85], 33.678]
	];
	0 fadeMusic 1;
	playMusic (_track # 0);
	uiSleep (_track # 1);
	playMusic "";
};
Apr 11 2020, 2:24 PM · Falluajh Insurgency
2LtBen created T354: client_fncs.sqf.
Apr 11 2020, 2:24 PM · Falluajh Insurgency
2LtBen added a comment to T353: init.sqf.

Line 265 - if (DebugEnabled isEqualTo 0) then {["BIS_ScreenSetup", false] call BIS_fnc_blackOut};

Apr 11 2020, 2:22 PM · Falluajh Insurgency
2LtBen created T353: init.sqf.
Apr 11 2020, 2:22 PM · Falluajh Insurgency

Apr 10 2020

2LtBen created T350: Remove Sea King.
Apr 10 2020, 10:22 PM · Falluajh Insurgency
2LtBen created T349: Remove Apache.
Apr 10 2020, 10:20 PM · Falluajh Insurgency
2LtBen created T348: On respawn ear plugs are removed and not given back.
Apr 10 2020, 10:15 PM · Falluajh Insurgency
2LtBen changed the join policy for Falluajh Insurgency.
Apr 10 2020, 4:11 PM
MajJames added a member for Falluajh Insurgency: MajJames.
Apr 10 2020, 4:11 PM
2LtBen changed the join policy for Falluajh Insurgency.
Apr 10 2020, 4:11 PM
2LtBen changed the visibility for Falluajh Insurgency.
Apr 10 2020, 4:06 PM